I'm certainly not bitter because I wasn't included in the encounter, despite being the most prolific UW poster on the FO1 board after most people migrated to the FO2 board. ![]() I don't think you got anything cool for seeing the encounter (the UW all run off at the end) so it's just for fun. Each has their own unique description, and a combat taunt or two they shout out during the battle. The encounter itself consists of a dozen or so of the more senior Unwashed Villagers who have surrounded and are finishing off a 'pathetic flamer'. Their stated mission in life was to ensure the forums stayed friendly, by chasing off flamers, n00bs and trolls.īlack Isle's staff, particularly Dave Hendee took a liking to the UW's efforts and their amusing alter egos, and gave them their own special encounter in Fallout 2. Their haunt, given Fallout 1 and 2 weren't online, was the forums on Interplay's website. The UW were the closest thing the Fallout games had to a clan. Nothing special really, Wasn't even very funny. you should be able to find a can of oil nearby, which you can apply to the poor fellow, and receive a reward.īasically a talking head in the desert. This is just his splashed remains in the middle of nowhere. This is the whale who materialized spontaniously over a planet, and achieved sentience moments before reaching the surface in what is argueably the most hillarious crashlanding in the literary history. Straight from " The Hitchhikers Guide to the Galaxy". Nothing special, except you'll find some full hyposprays here, whereas you'd normally find them empty everywhere else in the game. If you are enough of a thief, you might be able to steal some heavy weaponry from these guys.Ī crashed shuttle Copernicus from Star Trek. They'll point you to the same direction as you pointed them. Point them to some random direction, and ask for the Garden of Eden Creation Kit. These guys are looking for the Holy hand-granade of Antioch. Loot his corpse, and get the Bridgekeeper Robes, which provide as much protection as a Combat Armor, but weigh less. The guardian will ask you some questions, and depending on your intelligence and speech skills, you should be able to counter his third question, causing him to take some 700 points of damage. Search out all the rooms first, as you'll find the Solar Scorcher in one of them. Fiddle around with the computers, and you might just break something.the water chip perhaps. Remember this one from Star Trek? He'll take you back in time to Vault 13 just before Fallout 1. You'll take damage from the explosions, but killing the brahmin is an endless source for XP, as the creatures will respawn after a while. Take off all your armor so he can see your Vault 13-suit, and he'll follow you.Īn endless supply of exploding brahmin (a two-headed cow). Also in the cafe is Dogmeat, everyone's favourite dog from Fallout 1. ![]() In the cafe are several characters, who, according to their words, are rejects from the first game. Recreates a part of downtown Hub from Fallout 1. Be warned though, this list contains spoilers for the game! Some of the names are probably incorrect as it has been awhile since I or anyone of my friends has found them. I haven't actually found all of these myself, so I have used my friends experiences in some of the encounters. I think this is all of them, but I can't be sure, as there may be ones that have escaped my detection. These are the Special Encounters of Fallout 2. In essence, you got to do something really memorable, like cause the events of the two Fallout games in the first place, or find an item not available anywhere else in the game. Sometimes, however, the encounter was special. Normally, when you walked around the post-nuclear wasteland of the game, you usually met creatures who wanted to make a nice sandwich out of you. ![]() If you played Fallout 2 with a lucky and perceptive character, you may have discoved some of these special encounters.
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